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5 biggest Things to Avoid in Game Development

Overall the years I have been involved in HTM5 games, I have noticed a few common trends that people with successful HTML5 games always stick to, and seen many games flunk due to what seems to be the fatal flaws of HTML5 game development. So today, I am putting together a list of the 5 things you should avoid when developing an HTML5 game.

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Should you bother with making your own game engine or graphics library? Just Ask Kalvin.

Many people have thought about making their own library or engine whether it be for game development, graphics, or some other personal project. Should you do it? Should you find pre-existing tools? Wondering these same questions myself, I asked Kalvin, a software engineer with some experience on developing personal tools, to do a quick interview on his experience making personal libraries and engines. He is currently working on his own Graphics Library, which has been in active development for the last couple months. So, without further ado, here we go!

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Best ways to market your indie game!

Hello everybody! Today I will be talking about The different phases that almost every project goes through and how to best execute them for your game. Remember, how you make your game is just as important as how you plan to build, and market it. It is important to remember that just having a good idea for a game is not enough.
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Best design methods for mobile games.

Hello everybody, first off, I just want to say sorry for being gone for so long. I have been super busy with all the stuff going on. Anyway, back to the post. I have seen lots of games designed for mobile that just don’t offer the best gameplay or mechanics, simple things button placement and how the GUI is set up can make or break a game for mobile.
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JS Collision detection Cheat Sheets! learn AABB Box, Circle, and Point detection.

One of the biggest problems I have had when making a game is collision detection. I know most engines these days support is, but what if you are using a graphics engine? Or no engine at all? It can be near impossible to find all the algorithms to test every collision you might need! That is why, I have patched together all the functions I use on a regular basis to create a cheat sheet of sorts to help other people find the resources they need.
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