Blog - Firenibbler Studios

The latest and Greatest from Firenibbler Studios

Tag: Game Development (page 2 of 2)

HYPERJS, New HTML5 game library!

Hello everyone, Sorry I have not been keeping up with my posts lately, however, that is because I have been working on a new game engine called HYPER JS. It focuses specifically on more complicated arcade games, but works great with most advanced 2D games. The reason I have created this is for people who use libraries like Phaser, and ImpactJS. They are good game libraries, but they are huge and often have a steep learning curve. They could do things much better to balance user control, and library control. HYPERJS is a small, lightweight, library that will work well for mobile, desktop, and tablet gaming.
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Good Games VS Great Games

Over the years I have noticed that some games take off and are adored by the players, while other games just flunk. There are lots of similarities between these games and what subtle things make a game good VS great. I have taken the liberty of making a list of what I feel are the three main things that make a good game great.
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