Blog - Firenibbler Studios

The latest and Greatest from Firenibbler Studios

Tag: Game Development (page 1 of 2)

Large games VS Small Games, which should you choose?

Every game developer aspires to create something great, revolutionary, the biggest, best game of the century. However, most of the time they are unable to create their ideal game for various reasons, lack of funding, lack of time, or maybe lack of experience. Whatever the reason, lots of indies never end up completing a larger project. What are they missing out on? If they are missing out on anything at all? Today we will be going over the pros and cons of designing a small game, versus developing a larger title.
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What a Trump Presidency means for the indie game market.

Over the last 18 months, and arguably longer, a vicious race for the presidency of the United States of America has taken place. With a winner declared and recently taken office, what does this mean for the indie game development market, and independent developers in general? 
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Make the most of seasonal games.

Hello everyone! Happy holiday season! Today we will be going over holliday game creation, and how to make the most of your seasonal games.
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What it’s like making a game in only 13kb.

Making a game can be tough. You need art, fun mechanics, sound, and often much more to make a fun and entertaining. With all this focus on the game, optimizations often come second. Unless of course, you entered a competition where size is key.
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Best ways to market your indie game!

Hello everybody! Today I will be talking about The different phases that almost every project goes through and how to best execute them for your game. Remember, how you make your game is just as important as how you plan to build, and market it. It is important to remember that just having a good idea for a game is not enough.
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Best design methods for mobile games.

Hello everybody, first off, I just want to say sorry for being gone for so long. I have been super busy with all the stuff going on. Anyway, back to the post. I have seen lots of games designed for mobile that just don’t offer the best gameplay or mechanics, simple things button placement and how the GUI is set up can make or break a game for mobile.
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What are the best resolutions for your HTML5 game?

Hello everyone, I have had multiple people ask me what the best resolution for their online game is, and the answer is, it depends. Online games have a unique problem of choosing the resolution for your players, instead of matching it to their screen. Of course, there are many ways to match a resolution to a screen in HTML5, but many games don’t have the option.
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Best methods to monetize your game.

Over time I have seen many games succeed or fail based on how they make money. I myself have had various games fail or succeed. The trick is all in how you earn your money. Today we will be going over various ways to earn money with both online and offline games.
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Best performance tips and tricks for your HTML5 Canvas games!

Canvas is laggy, often for the stupidest of things. Today I will go over some tips and tricks for improving the performance of rendering to the canvas, and debunk some myths about getting a higher FPS. Being able to squeeze an extra couple of FPS out of your game can often be the breaking or making point for performance. Some of these techniques can be harder to implement than others, but hopefully you will be able to optimize your HTML5 games for the best possible performance. So, here we go!
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JS Collision detection Cheat Sheets! learn AABB Box, Circle, and Point detection.

One of the biggest problems I have had when making a game is collision detection. I know most engines these days support is, but what if you are using a graphics engine? Or no engine at all? It can be near impossible to find all the algorithms to test every collision you might need! That is why, I have patched together all the functions I use on a regular basis to create a cheat sheet of sorts to help other people find the resources they need.
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