Blog - Firenibbler Studios

The latest and Greatest from Firenibbler Studios

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Best ways to market your indie game!

Hello everybody! Today I will be talking about The different phases that almost every project goes through and how to best execute them for your game. Remember, how you make your game is just as important as how you plan to build, and market it. It is important to remember that just having a good idea for a game is not enough.
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Best design methods for mobile games.

Hello everybody, first off, I just want to say sorry for being gone for so long. I have been super busy with all the stuff going on. Anyway, back to the post. I have seen lots of games designed for mobile that just don’t offer the best gameplay or mechanics, simple things button placement and how the GUI is set up can make or break a game for mobile.
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Tips on starting your own website/blog.

Hello everyone! I have received lots of questions on how to start your own blog or website. Today I will be going over some basic tips/ tricks on starting and running a blog.
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What are the best resolutions for your HTML5 game?

Hello everyone, I have had multiple people ask me what the best resolution for their online game is, and the answer is, it depends. Online games have a unique problem of choosing the resolution for your players, instead of matching it to their screen. Of course, there are many ways to match a resolution to a screen in HTML5, but many games don’t have the option.
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Best methods to monetize your game.

Over time I have seen many games succeed or fail based on how they make money. I myself have had various games fail or succeed. The trick is all in how you earn your money. Today we will be going over various ways to earn money with both online and offline games.
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Best performance tips and tricks for your HTML5 Canvas games!

Canvas is laggy, often for the stupidest of things. Today I will go over some tips and tricks for improving the performance of rendering to the canvas, and debunk some myths about getting a higher FPS. Being able to squeeze an extra couple of FPS out of your game can often be the breaking or making point for performance. Some of these techniques can be harder to implement than others, but hopefully you will be able to optimize your HTML5 games for the best possible performance. So, here we go!
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JS Collision detection Cheat Sheets! learn AABB Box, Circle, and Point detection.

One of the biggest problems I have had when making a game is collision detection. I know most engines these days support is, but what if you are using a graphics engine? Or no engine at all? It can be near impossible to find all the algorithms to test every collision you might need! That is why, I have patched together all the functions I use on a regular basis to create a cheat sheet of sorts to help other people find the resources they need.
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HYPERJS, New HTML5 game library!

Hello everyone, Sorry I have not been keeping up with my posts lately, however, that is because I have been working on a new game engine called HYPER JS. It focuses specifically on more complicated arcade games, but works great with most advanced 2D games. The reason I have created this is for people who use libraries like Phaser, and ImpactJS. They are good game libraries, but they are huge and often have a steep learning curve. They could do things much better to balance user control, and library control. HYPERJS is a small, lightweight, library that will work well for mobile, desktop, and tablet gaming.
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Good Games VS Great Games

Over the years I have noticed that some games take off and are adored by the players, while other games just flunk. There are lots of similarities between these games and what subtle things make a game good VS great. I have taken the liberty of making a list of what I feel are the three main things that make a good game great.
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