Blog - Firenibbler Studios

The latest and Greatest from Firenibbler Studios

What is blockchain, and how can it be used in video game development today?

Bitcoin, Ethereum, the blockchain, all words you have probably heard thrown around with some regularity over the past few months. But what is it? And more importantly, how does it apply to you? Today we will be going over a short synopsis of what it is, and how you can make use of it.

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Making Your Indie Game Multilingual

English, Spanish, French, Mandarin, there are hundreds of different languages spoken around the world, and making a game for all of them is challenging. In AAA games, they often need to hire new voice actors, re-do cutscenes and animations, and change around assets such as street signs and bookshelves to incorporate a single new language.

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Marketing your HTML5 Game, a Quick Guide.

“Just make great content and they will come to you.” We have all heard this at times. Either it was said to us, or to someone else. Unfortunately, it’s wrong. Great content is no longer all it takes to get noticed in this ever-growing online world. If you don’t take any steps to market your game and tell people about it, it will quickly be blown away in the wind with nobody left to remember it. That is why today I will be going over some of the most important do’s and don’ts when marketing your HTML5 game.

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Quick Tips for the Solo Game Developer

There are lots of people out there who want to be game developers, they want to branch off and create their own games with complete creative freedom. What’s been stopping them? What can you do to maximize my success? Where do you even start? Today I will be going over a comprehensive list of what you should be mindful of in solo game dev, and how to maximize your success as a solo game developer.
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5 biggest Things to Avoid in Game Development

Overall the years I have been involved in HTM5 games, I have noticed a few common trends that people with successful HTML5 games always stick to, and seen many games flunk due to what seems to be the fatal flaws of HTML5 game development. So today, I am putting together a list of the 5 things you should avoid when developing an HTML5 game.

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Should you bother with making your own game engine or graphics library? Just Ask Kalvin.

Many people have thought about making their own library or engine whether it be for game development, graphics, or some other personal project. Should you do it? Should you find pre-existing tools? Wondering these same questions myself, I asked Kalvin, a software engineer with some experience on developing personal tools, to do a quick interview on his experience making personal libraries and engines. He is currently working on his own Graphics Library, which has been in active development for the last couple months. So, without further ado, here we go!

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Large games VS Small Games, which should you choose?

Every game developer aspires to create something great, revolutionary, the biggest, best game of the century. However, most of the time they are unable to create their ideal game for various reasons, lack of funding, lack of time, or maybe lack of experience. Whatever the reason, lots of indies never end up completing a larger project. What are they missing out on? If they are missing out on anything at all? Today we will be going over the pros and cons of designing a small game, versus developing a larger title.
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What a Trump Presidency means for the indie game market.

Over the last 18 months, and arguably longer, a vicious race for the presidency of the United States of America has taken place. With a winner declared and recently taken office, what does this mean for the indie game development market, and independent developers in general? 
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Make the most of seasonal games.

Hello everyone! Happy holiday season! Today we will be going over holliday game creation, and how to make the most of your seasonal games.
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What it’s like making a game in only 13kb.

Making a game can be tough. You need art, fun mechanics, sound, and often much more to make a fun and entertaining. With all this focus on the game, optimizations often come second. Unless of course, you entered a competition where size is key.
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